Undertaker, to beat guards I added myself (editing save-file) Mist of Doom spell, about 500 HPs and 2000 MPs. No matter what character you're using then *giggles*.
Well, I must note that I didn't know about the existing way to get the item copies, but I surely knew about consequences you described. Yes, when more than one item point to the same number in the list, you shouldn't sell them (others become illegals), and you shouln't put them into one place as well (usually the game crashes). Yes, cheating with switched items and removing a weapon when you have less might than it gives (which is possible with items-cheating, for example, replacing (in save-file) a dagger in your hand with the "Justice" without any other changes) grants you "infinite" (in fact, about 32000 or 65000) value of Might. Yes, this gives you an ability to deliver deadly blows, even being bare-handed. But cheating with protection seems less effective (at least, it looks like protection 256 is the same as 0).
Now about different magical power. I already know that Ak'shel is weaker mage than Conrad and Michael, but I am not sure whether there's a difference between Michael, Conrad, Baccata, Paulson etc. It seems wrong to me, I must check this.
About HPs and MPs per level: I've never seen 25 or even 24 HPs per fighter rank, but I surely have seen 5. My opinion is that mage rank gives you 1-6 (one die), rogue rank - 2-12 (2 dice), fighter rank - 4-24 (4 dice). For fighter rank chance to see the border values is too low (1/1296), so you can hardly notice them.
Michael and Kieran can easily get 2-3 mage levels (above 1st) just using a couple of fireball wands against hornets/skeletons. This is EXTREMELY fast experiencing, trust me. Much move convenient than dealing with the orcs.
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