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Old 25-10-2005, 08:57 PM   #432
OlSheep
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Join Date: Sep 2005
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Posts: 28
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Zeds had taken the Serrell Building back. I killed (with a bit of help *ahem* from jamiroo) the two of them that were waiting inside and made sure that the barricade was back at heavy.

We need to keep the place under our control. This means that, from now on, we must patrol the area as often as possible and revive on sight.

Those of us who can revive should spend APs searching for syringes. You can search inside the Serrel Building, it's a NecroTech lab and it should be safe for a while.

Those of us who cannot do it should spend their APs searching for ammo, attacking the zeds and, of course, building the barricade. Assuming that most of us wait to have 50 APs before playing a turn (it is the best way to optimize your APs) and taking into consideration the fact that we're not all playing at the same time, we should be able to make sure that the barricade stands throughout the coming days. I know building a barricade isn't fun, I know it doesn't net you any XP but we've got to do it if we are to keep the place secured.

Killing 2 zeds meant using all my shotgun shells and almost all my pistol clips. This means that I'm gonna need supplies to keep guarding the area. So, I'd like to know, who here intends to participate? Are there enough of us to go on with that plan?

[edit]: Actually, I was cleaning the place, jamiroo, you took my kill . Thanks for your help though, had I been resting there, I'd be dead by now!

[edit2]: About the zeds waiting outside the Serrell Building: don't bother unless you're interested in the XP. We need to revive them or they'll always be a threat. Keep in mind that, once you've killed one of them, he'll stand up the next time he logs in. Sure, he loses APs (and, don't get me wrong, that's a very good thing!) but the problem will remain and zeds will still be waiting at our doors.

[edit3]: About the previous edit, if you've got "Headshot", attacking the zeds outside becomes a good idea.
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