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Old 26-11-2005, 05:00 AM   #1856
rlbell
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Quote:
Originally posted by dstick@Nov 26 2005, 02:33 AM
A couple of questions.* When using the blaster weapon, how do you create way points so the bombs will go to 3 or 4 points before it explodes.* Everytime I left click the red target appears and if I keep clicking more red targets appears.* But the missle will always explode at the first one.

Second, how do you slow down the cursor speed in the battle screen.* I'm running dosbox under XP.* Currently I have to use the center command so I can move around.* I've also selected the lowest setting in scrolling option.* Is everyone using some king of slowdown utility?

Seeing all these games again I wish I would have kept my old 486 computer.
Oh well.* Thanks for you help.
Odd, the version I have only lets you click waypoints and you have to click a "launch missile" icon to actually fire it. One of the few times that I will save during a mission is blaster launches that must fly past my troops. I have had up to eleven waypoints.

I believe (but have never tried it) that you can switch off the autoscroll feature. If you do that, you can still move the center of your view from the map screen. Call up the map. The white X is where the center of the tactical view is located. Left clicking on the mouse will move the X. Right clicking will go back to the tactical view. I use the map screen to find out where my grenades have likely landed (It is always a joy to see the white cross of a dropped item superimposed on a blue square, after a toss).

As for hardware, I still have my 66MHz, 486SX2 doorstop with two hard drives with a total of 400 megabytes of storage and enough SIMMS for a whopping 20 megs of RAM! I can almost run Win95 on it, not that I would want to. I swapped out my 5.25" floppy drive for a x2 CD-ROM drive. Most importantly, it has one of the early Soundblaster cards. It has been languishing in storage for a few years, but I am itching to install the soundcard in my P160 system that has an early Win98 install that handles dos games well enough to run MOO, UFO, and TFTD straight off of the CD's.

Does any body time delay grenades? The only time that I considered it was for placing a grenade on a stunned chrysalid.

One other question: Does the demolition charge blow down walls or outer hull of a UFO? I keep meaning to try, but seldom have $1500 to spare on such needless experiments (or I just forget).
                       
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