Quote:
Originally posted by Xeros@Jan 3 2006, 01:15 PM
I plan on making a game that everyone would want, and would be addicting....but have a bunch of crap like that...
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In personal opinion, targeting a huge audience could make the game suffer badly.
In marketing very few products are positioned so that it apeals to all.
Choosing a segment of the market that suits the game allows for maximum enjoyment for that group and that will add to reputaion and allow for future sales based of reputation.
Of course a game that everyone wants would be great, just near impossible.
I know what you mean about the extra random crap though... sometimes thats the best part of a game!
*Sorry if I took your statement too literally!