Quote:
Originally posted by Oldblue153@Jan 11 2006, 09:55 AM
Its an Entirely different Game without resetting and you reallly really have to plan your moves carefully some terrors have taken me upwards of 400 turns to play BUT OMG the satisfatction of hearing that last scream will have you throwing your arms in the air and yelling YEAHHHHH!!!!!
PS Ive always thought that armor shoulda been tied in with Lobstermen, the very first time I encountered one of these buggers i had a heck of a time killing him via shooting AND many gernades he dropped i grabbed him up ran back to my ship and aborted knowing ide never survive with the weaponry I had...I was Very dissappointed that the research told me what I already knew...they were thickskinned and tough to kill...gee thanks.
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why so many turns? i mena all you do is reserve time units and move very slow. you can kill them all on terrosite without them killing one of your aquanout. you probably noticed but i'll say it anyway... alines always appear on more or less same places (especially terror on ships - they like to be in kitchen or elevators) so i often blast areas where they usually are at random with grenades. and behold! dead aliens without aiming. ha, ha, ha!!!!
second thing, if i am not mistaking, lobster research tells you that their lower armor is not as tough, so they should be more prone to grenades. is that true? sometimes two grenades are not enough.
Anyway i had same problem as you did only suprisingly with tasoth. when i first saw they made a colony. i didn't know back then that there is an approximate limit for number of aliens. and it was my first colony and first time i saw MC. i was shocked and stunned. then i saw tasoth (didn't see lobster yet).
i shot him with coacelanth aquajet missiles. he is still standing...
i shot him wiht gas cannon, still standing...
then i decided to bring in the heavy weapons. the guy shot him with heavy gauss (just ended research on it and was it's first try). but he was still standing.
i though this is one tough MF, i waited another turn one of aquanouts panicked which made me panic as well. cause i never seen this before. so i shoot with torpedo rauncher, it misses him and explodes next to him. still standing there... so i throw sonic pulsar at the tassoth and finnaly he dies. go pick up his body, run back to ship and reaserch. but unfortunatelly i dint' know how to play the game back then, so didnt' have enough scientists in base, didnt' know i can target terror sites... game ended by the end of april.
A tip on how to get deep one later - when you see a gillman or aquatoid large ship and you suspect they will try to make a terror site (usually at beginning of month) you let them pass, so they make it. at the terror site with these two races there is a bit bigger chance you might get the deep one pissing his black liquid on other people.