Why so many turns? as i said try it without resetting ....try a nightime terrorist without resetting it once ( Gee Lucky you they NEVER land at night when you play)n see how many turns it takes you to keep your men alive.
Its not at all like the reset everytime someone dies mode you cant simply run everyone out the door all nicely spread out and then end turn and go oops ok reset and try it different...often you will run for the nearest cover...bringing out 1-2 men.
They might even see an Alien but because of poor positioning they may decide that Gee if I shoot this guy and miss he's looking right at me he'll shoot back n i'm dead meat (I know YOUR soldiers NEVER miss a shot and the Aliens ALWAYS drop when hit) so you have to find a position for another shooter to get him that could take 10-12 turns to bring another guy safely to a point where he could shoot him and so on.
then of course when he's dead the location of the Flare you threw out is really way out in the open and going to get it to throw again will leave you wide open ...so bring another guy out run him along the same safe route with his flare....throw it......
AS I said the games an ENTIRELY different game without using the reset and until you've actually tried it you will NEVER understand how different.
Walking around and playing shoot the Aliens isnt the same as playing the game at all.
And I dont care how many times you tell me you have Homework to do ..YOU RESET to keep soldiers alive and reset at every single missed shot or dead soldier
2 dead in a whole campaign hahahahahahahah yeah and you only reset when ya had stuff to do ...which coincidentally happens when you miss a shot or get killed and you forget to save after that bad shot or killed soldier ...oops oh well guess i'll have to load from the last save.
Incidentally my 400+ mission goes as follows for equptment and soldeirs
Date Jan 17 (app mebbe 18 mebbe 16 ...mid Jan)
Experience 2 missions Jan 1rst very small + small amd 1 mission jan 5 small
soldiers 14
weapons Heavy Cannons plus 1 extra clip each=42
Gernades 2 each Manga Blast Gernades =28
extra equiptment 1 Tazer 1 Magna pack Explosive 8 flares=10
total Equiptment 80\80.
Lossess ...although ide like to say none it wasnt I lost 1-2 I cant remember.
Why not better weapons or gernades...simply cause they hadnt been reasearched yet....lemme guess you save before you assign research and reset if its "unknown" rather than average or good
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