Quote:
Originally posted by gufu1992@Feb 1 2006, 02:50 AM
Note to self:
Even if battleship miss all of your 20 hoverbikes-your score won't be positive any time soon.(The thing destroyed literaly1/3 of the city while figthin hoverbikes.)
Quote:
:help: I get creamed when fighting skeletoids with cloaking devices and entropy launchers - I cant even see them, and they fill me full of those @!*$ missiles in no time. It's especially bad if they're supported by lots of grenade-throwing anthropoids. Any suggestions on how to beat them? In enclosed areas waithing behing a corner with devastator cannons set on auto works well, but in open areas I have great difficulties.
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Pull on your flying suit(u know - the second avalible armor),Fly up,And let your HE autocannnons lose! :evil: :guns: :Brain: :monkey_dance:
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The point in equipping Justice Missiles on cars and bikes is to keep them viable so they can fire from really far away, while your Air Warriors or self-built ships take on the bigger badder alien ships. You shouldn't be attacking anything that has missiles with cars or bikes exclusively. They'll get plowed. For medium Difficulty, this works for me:
First Week: Lasers
Second Week (or when the first fast attack and transporter ships show up): Prophets against the fast attack ships.
Third Week (or when the first Destroyer makes an appearance: Justice Missiles from far away while Air Warriors engage close range
Just a note: Valkyries are faster than any of the other human ships with the best engines, so they can be nice for running down those smaller ships. I like keeping one around until the first Air Warrior becomes available.