Quote:
Originally posted by Abi79@Feb 6 2006, 08:14 PM
It's frustrating that one can't set the time when the time compression should stop. For example, one time I saved the game and used the fastest time compression. At 17:05 hours I was attacked by Diablo. Since I saved at 14:00 hours, I needed to wait and wait and wait... 'till the time would have been ~16:55 hours, as I think that every group needs to get a car with soldiers to another group to attack it, no? (and I would have liked to kill the damn Diablo's before they made the attack) After some time I got nervous and started a new game :ranting:
...but I got a lesson from all this: never ever select the normal difficulty setting
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Lots of people losing organizations to infiltration. If you watch the alien ships carefully, you can see exactly where they are dropping off troops whenever they show up. They hover over the top of the building for a while and drop this little smoky/zappy white column thing. As long as you clear out the buildings after they show up, nobody should be getting infiltrated. Not all UFOs drop off troops.
UFO 1 - Probe: Acts strictly as an escort.
UFO 2 - Scout: Drops off troops, sometimes doesn't when with transports. One of the smallest ships, shaped more like a hubcap.
UFO 3 - Transport: Large purple UFO. Pancake shaped. Drops off infiltrators but not particularly dangerous. All infiltrator dropoff ships drop aliens off in the building they hover over and one of the buildings near it, so if you really want to be a perfectionist, save the game and investigate all the buildings near the initial site to figure out which one the extras are in.
UFO 4 - Fast Attack: Typically shows up with the Transport the first time. Looks like a larger, nastier scout. Very dangerous to your smaller vehicles at this time. Try to bag at least one when you first get the chance as these guys have Medium Disruptors.
I don't remember the numbers on the rest. The next is typically the assault ship. It's the one that's really long up and down. Not very dangerous, but a lot harder to kill and drops a lot of aliens off for its size.
Next is usually the Destroyer, which is the first ship to have missiles and it too can drop troops off. Great ships to raid since they mostly have humanoid aliens (lots of gear).
Then it's bombers which don't drop troops off. They have the multimissile which never does seem to split up and hit multiple targets but I'm guessing does a smidge more damage. If they show up by themselves it typically means they're just there to do damage to the city.
Then comes the Battleships and Motherships. Both are huge and can drop off infiltrators. Sometimes the mothership just shows up to wreck the city or drop off that Overspawn thing, which I've only seen once and am still trying to figure how to knock out without killing.