Maybe I should remind you that the older age spawned some of the most hideously disgusting crap that has come out in this industry.
And Homeworld doesn't come from the older "age" the instant of 3D technology realization was in 1998, so any games Pre-era 98 is the older era.
For example, X-Com and that shaz was all out there.
But the question is INNOVATION and not quality. Because of the easy access and market appeal gaming has become, it's easier to find crappier games, but it's also easier to find better games, how so? More people developing games, the more people that're developing games, the more the industry grows and the more innovation flourishes.
I could count many more fantastic games from 1998-2006 than I could from 1979-1997, and believe me, until the year 2000 I had been stuck on M.U.L.E. , Platoon, and the undeniable charms of Peepersqueak. (Thanks to my original home, which was way out in the middle of nowhere).
I really think that the industry needs to grow, and it's going in the right direction now. There aren't any problems with innovation right now, and the innovative games ARE NOT being packed behind the dust.
Just look at Shadow of the Colosus, which has enjoyed good sales, Half Life 2 pushes the limits in immersion, Oblivion is already showing me just how damn amazing a virtual world can be (and interactive) and I can't wait till freaking Okami comes out!
I mean, it's not hard to see, the more games are coming out the more we can expect good ones.
It's all perportional thinking!
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