We are nice - as long as people aren't breaking the rules.
When you do - one of my duties as a mod of this section is preventing spam. This automatically overrides the usual "being a nice guy" routine.
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1- How chase an UFO avoiding loses and making less damage to city? Many small craft or a pair of big craft?
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Depends on your playing style, really. Both approaches have their own positive and negative sides.
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2- The relations with other human organizations looks to me like the less denveloped and more promising game issue. In X-COM Apc, they got some use, cuz i dont find it, its like a remake of any of the old ones. I am praying that it can be a more main strategical game than a tactical sim.
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My guess is that the makers didn't have time/money/manpower (choose your pick) to develop this aspect.