The worst thing about Colonization was the random nature of combat results. :ranting: A game can't be a strategy game if you can't anticipate the results of your actions with some likelihood. :not_ok: I don't know why units had combat rankings, if an unarmed colonist could perfectly defeat a veteran dragoon.
There was a curious feature about this: if you lost a couple of combats in a single turn, you'd better end the turn without attacking with the rest of your units, because apparently luck came in runs in this game and you would lose all of them, no matter your combat ratings.