Ever play a great game where the story has massive gaps or just ends? For me, the Descent: Freespace series left me on one of the biggest cliffhangers of all time.
What about old games that didnt have much of a story to begin with? I'd like to see someone revisit Target Earth for the Genesis. Oh and Halo 2, that ending bugs me just because I dont think the developers intended that when they started with the game, also the end feels more like a marketing ploy than a story-writing technique.
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Seriously guys, that's not cool...
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