Thread: Sci Studio Vga
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Old 20-04-2006, 06:45 PM   #15
Reup
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Join Date: Dec 2004
Location: Eindhoven, Netherlands
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Quote:
Originally posted by taikara+Apr 20 2006, 07:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (taikara @ Apr 20 2006, 07:19 PM)</td></tr><tr><td id='QUOTE'> I suck at pixelling myself, so it's pretty much AGS or do-it-yourself [/b]

you could also look into the Wintermute engine (which was used in The White Chamber which is on Reloaded). That engine allows pretty hi-res graphics and even some 3d-ish stuff.

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The EGA version of SCI Studio has a basic Paint environment for drawing the graphics, even the sprites. You could pixel them, but can just as well draw them (with primitiv tools, but it's still something). [/quote]

I wonder how good it would look if you just scanned in a photograph and did some tweaking in Photoshop to tone down resolution and palette. I might try something like that out. Better then drawing by hand or pixeling going by my skills. I could imagine making renders in Blender/Max using limited amount of colour and just decrease the resolution to 320x240 and use that stuff as backgrounds... then I'd only have to doodle the props and chars myself (only...).
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