I came back to say that I'm surprised that no one mentioned the level scaling. Borodin kind of touched on it by mentioning "no more glass helmets at level 5", because that is an aspect of it. The whole world levels with you. When you're level 1, everyone has fur armour and iron shortswords, but when you start to get higher, petty bandits start brandishing stronger gear and become stronger themselves. It gets crazy. Eventually they start using dwarven and daedric equipment. And since every part of the gameworld scales, you can save your behind from these glass sword wielding brigands by running to the nearest town and having the farmers punch them out, which causes them to loot the bodies and start tending their fields with said glass swords.
It's the game's biggest flaw. I consider it game killing. The last game that did a similar thing was FINAL FANTASY VIII. Wow. Bethesda took their inspiration for this feature from a Japanese console RPG. Way to go, guys.
There are plug-ins to kill it, though, and speaking of plug-ins, can you believe that Bethesda is selling such a small amount of content? A little tower and a quest for two dollars American? As if.
Also annoying is the Radiant AI. Apparently jerky and mechanical conversations where wives and husbands talk as if they are casual acquaintences meeting in the marketplace is a huge advancement.
But with the mod to kill the scaling, it's a damn fun game. Right now I have a level 5 Dunmer Spellsword, and a level 2 Argonian Thief. I deleted all my old characters upon starting to use the mods.
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