According to him, the copy protection in Disciples of Steel is two-fold, the second level being a checksum of the executable that activates at some point far into the actual game.
If the game detects the checksum to be incorrect, it crashes and refuses to run afterward, displaying an anti-piracy message. Additionally, it corrupts all the existing save files.
Nasty stuff, in all extent.
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"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
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