<div class='quotetop'>QUOTE(laiocfar @ Jun 6 2006, 09:24 AM) [snapback]234584[/snapback]</div>
Quote:
I also recommend move troops by pair but the weak point are the terror weapons in bases where they can be waiting in next corner. Blasters are very dangerous at beginnig where your toops are packed and when there are many spotted aliens that cant be shooted by lacking of TU and many more uspotted ones.
2) hit-hit-repels-hit-fail and a base full of ethereals. Better got 3.
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So they are welcome
As I mentioned above I don't have a betrayers on my bases by the time when etherials start to participate in raids.
While raiding alien bases I am splitting soldiers into trinities instead of pairs. The 1st one is a scout, the 2nd is a sniper, the 3rd is a rookie or inaccurate soldier.
Scout spots, rookie tries to kill, sniper finishes a work.
Sometimes I am using "relay race" . 1st soldier removes linchpin ,sets a timer for grenade, drops it under his legs and makes 1 step aside. 2nd soldier takes armed grenade from the floor and throws it to a target or to the next soldier and so on until the grenade reaches enemy.
etherials first appears at about 9th of may.
At this point I have Flying Suits,Heavy Plasma, Blaster Launcher

, 10 faitful soldiers at <strike>each</strike> main base.











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