I was playing this game again and have started a new game where the party is Ranger-Archer-Paladin-Archer-Paladin-Robber. Every character can use a bow and is good in melee, and by having 2 archers and 2 paladins, there is still equal spell power to a party w/ 1 cleric and a sorceror (one arch uses spell missiles, the other casts Pre-combat-power-ups---like day of sorcery, power shield, wizard eye, etc. One paladin casts healing spells, and the other casts the clerical PCPU's). It's kind of tough managing it, but this is the most powerful party I've played as.
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