View Single Post
Old 09-08-2006, 12:25 AM   #558
laiocfar
NOD Commander
 
laiocfar's Avatar

 
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
Default

<div class='quotetop'>QUOTE(Acolyte @ Aug 7 2006, 05:58 PM) [snapback]247273[/snapback]</div>
Quote:
I found an easy and quite safe way to get a live megaspawn (the bastard in found in ships). Blast down a battleship and secure all exits from the subway (sometimes wall parts is the control room are damaged so smaller aliens can get out but not back in) blast out everything trying to get out of the ship (combomines)
when they stop coming send 3 or 4 men inside and find two simetrical pink tubes with an gravity beam inside (its somewhere NE from the entrance)DO NOT enter the room there is the posibility that you will get in crosfire from two megaspawns instead use the main lift in the center to get higher find a place with two bridges leading to the tubes run with one of your men to the tube and slide down 2 levels down the megaspawn should see him and start blasting but the tube is indestructible so your guy will feel great even if you strap him of his armour.
While the big guy is blasting the invincible target the rest of your squad should start droping vortexes (two should be enough) and stun nades at the beast if after that he is still standing throw another vortex but be cautianous not to kill him.

combomines - thise are simple place a armed proxymine in the desired location and throw a dead item (it can be almost everything vortex stun, AP, smoke nades and even most guns).

Recepies

Stun mine - Set the range to 2 3 meters and throw a dead stun nade the explosion is quite far so anthropomorphs should survive and become stunned

Killer mine - Set it to 1 1,5 meters and place two or if your feeling reckles three vortexes (dead of coarse)
Nothing will survive (even if its equiped with a shield) trigering this so make sure you keep your squaddies away.

Scorcher mine - lust place an incendary nade on it (aliens aim like muck when there on fire)



NOTE rocket launcher ammo never explodes.
[/b]

Very interesing...

Anyway, the problem with megaspawn comes when they are not trapped inside and come out. You can make a shower of toxin in autofire and you will lost equipment or mens so wait them isnt the best option. Most of time i try to ambush them inside the ship when they are comming out of elevator but still inside. Some porx mine or alien porx mine will make the first smoke. I keep a backup team covering the gate, and uses a grenadier team of 2-4 troops. After that i keep launching vortex in the ship´s gate corridor, the result is a lot of smoke in a close area. So they cant fight back. The risk is to run out of vortex before they are dead (it happens when they pull back until explotions stops). If they can come out of the corridor there is a tactical change that may result in the abort of the mission to avoid heavy losses. The smoke will cover them and the backup team only will shot while the grenadiers are reciving direct fire from the monsters. After that the backup will be blind. So better to got good aim. A potential solution is an scout to periodical observe the advance of the enemy troungh the corridor, is too risk but the bigger problem is the friendly fire, the vortex will kill te scout even when he avoid the megaspawns fire.
__________________
2nd placed of 1st Ufo2000 Tournament!
laiocfar is offline                         Send a private message to laiocfar
Reply With Quote