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Old 13-10-2006, 08:54 PM   #4
Boadi Rigaud
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<div class='quotetop'>QUOTE(Guest @ Dec 27 2005, 11:57 PM) [snapback]192570[/snapback]</div>
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Hi. Does anyone else find it utterly retarded that the only way to learn some (if not most spells) of the spells in this game is through experimentation (through 256 combinations of ruins no less!) or just reading them off somebody else's list? Whereas, all the CPUs seem to know every spell beforehand. WTF?

I'm trying to play the game where I only use spells I've bought from travelling druids, but this is a pain in the behind as the CPU would utterly pwn me early on with their spells, while my own casters feebly try to attack them hand to hand. Worse still, there are some spells that seemingly cannot be learned without testing out every combination of runes, particularly the Bard ones. If it wasn't for the CPU's completely inability to protect their leaders, it'd be nigh impossible to win any battles this way.

Anyone else tried playing this way, and is it even possible to win the game without so many spells?
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Back when I played the game originally I had no list of the spells, but was able to learn most of them through trial and error. There is a certain logic to how the runes work if you know their names (which were given in the manual, if i remember right).

I was able to buy some spells, and tease out enough of the others through trial and error to defeat the game pretty easily.

You can get pretty far exploiting the same weakness every KOEI game has: the AI can't cope with a player using a "scorched earth" policy. Raise a huge army in one province, and move around attacking and plundering to raise a bigger army. Move all the troops and goods out of the old provinces to the recently plundered one, and don't worry if the computer takes your old ones, because it can't do anything with it because it has no resources. When you've suitably weakened the whole map, start building a real kingdom.
                       
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