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Old 19-10-2006, 05:50 AM   #103
Mighty Midget
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Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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Caesar III: It's a mess. I mean, the game is nice in the beginning, but later on, when your city has to be of a certain size, it becomes frustrating to see how the trading and storing gets funked up. I know that you should keep the number of intersections at minimum, and that two lane roads prevent the streets from being jammed, and that it's important to keep the ware houses, factories and docks close together, BUT they still manage to get it messed up. Two lane roads: Watch the cart getting pushed down the road and then turn back before reaching the intersection, because the game thinks that two lane roads are just lots of intersections. Watch the ships docking at the wrong dock consistently, so the carts have to be pushed all over the map. Watch the market woman walking to the granary on the other side of the map instead of to the one next to the market...
I haven't found a way to make a "chain of granaries" work. I need them when the farm land is far away from the other side of the city. The "Get Goods" doesn't make much sense to me.
There is no way in hell you can design a large city where everything works close to "accepted".
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