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Old 23-10-2006, 10:04 PM   #7
chainsoar
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Join Date: Jun 2006
Location: London, England
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Big cinematic cutscenes and dramatic storylines in games aren't a bad thing, but I hear what pigggy is saying. There needs to be a combination of both. Too many games these days focus on lots of pointless gunfire and action with no real gameplay, no challenge and the story is usually crap, and full of holes to boot. Then, having endured that minefield of gaming horror and come out in one piece, you find you've completed the game when you thought you'd just got started. No one wants to play the old LucasArts style adventure games anymore, for example, because people don't want to use their stupid brains when they play a game, they just want to relentlessly bash their PS2 controller to death trying to kill a 1,000,000 foot tall demon monster spawn of satan, using only a shotgun. Real time strategy is dying out, turn based strategy is totally dead in the water, and most video game players these days wouldn't even know what the hell you were talking about if you used the phrase "FPS". They'd probably think it was a gang - and this, no doubt, while they're playing the latest Medal Of Honour game, most likely called - Medal Of Honour - The Final Cash-In, subtitled "We're Really Milking It Now". Rant over.
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