Thread: Project Nomad
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Old 15-02-2007, 07:42 PM   #92
Mousazz
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<div class='quotetop'>QUOTE(xoopx @ Jan 1 2005, 05:46 PM) [snapback]44489[/snapback]</div>
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Quote:
Originally posted by BLOODUK@Jan 1 2005, 02:11 PM
I dont like it as soon as i enter any space with those enemies one shot and im dead , and the voices are rather annoying :P , could do with a better combat system i feel.

Thanks for the upload though
just line up the crosshairs and fire when they go orangey triangley! also make sure you're trying to shoot the bad guy
yeah the combat seems rather 'hands off' there are games with much better combat in space.. but in terms of scanning and navigating and trading its seems a lot of fun.. like you would imagine a real spaceship to be. a real spaceship would just have a computer do all the combat, so i guess they stopped short of that at least
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well, this isn't a simulation, you know , the combat is simple, but easy. I, I mean, just think of spacecraft. you need two things. first, to win in space, you need skill, "Wing commander" is perfect example. second, you need good ship and weapons, "Wing commander" and "Project nomad" is perfect examples. while (at least i think so) "starwars x-wing collectors addition" need skill, "Project nomad" need weapons, and "Wing commander"- both (if you don't know how to fight, you never stand a chance against jhaltky (or how they're called ...), but, if you don't have good weapons, how do you expect to destroy kilrathi battle cruiser?).
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