Thread: Project Nomad
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Old 19-02-2007, 02:32 PM   #10
Borodin
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Join Date: Dec 2004
Location: Medina, United States
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<div class='quotetop'>QUOTE(Sartoris @ Feb 17 2007, 02:21 PM) [snapback]279723[/snapback]</div>
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This is one of those games that had so much potential and was developed with so much love and care yet came out full of bugs and sheer unplayable parts.....god, I wish they'd worked on it for another year before releasing it.......
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They wanted to blitz the market with a large number of titles in one year. Part of an effort to gain name recognition, where releasing one or two titles per quarter wouldn't have done as much. And that makes a kind of sense, except that those titles have to be really, really good, as well. They weren't polished enough, just as you point out.

Their PR unfortunately was also poor. I remember that department being annoying and unresponsive to requests for review product, even though at the time I was an editor for one of the US game magazines. They wanted a guarantee of a positive review--if you can believe that.

Well, actually, today I *could* believe it, since I know such shoddy practices go on. But back then? No way. We point blank refused.
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