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Old 14-06-2007, 03:17 PM   #19
Doubler
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Join Date: Jul 2004
Location: Groningen, Netherlands
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Quote:
you could have died in all the larries

and btw i dont see it as negative point[/b]
Not in LSL. Some of the greatest deaths (or 'deaths') imaginable were in those games

Mister McBrit, how about Klingon Academy?

RPG's
Good: Original story with a meaning, extensive lore and backstory, extensive character development with lots of progression, choice and consequence, freedom and non linearity, many paths, immersive, character diversification.

Bad: Monster-to-monster marathons, glorified-slot-machine syndrom, generally boring or unnecessarily long gameplay, inflexible dialogue system forcing you to go through pages of text multiple times to get all the info, badly functioning and combat with no feel to it, MEGA-SUPER-DUPER-MAGIC-FIREBALLGUNSWORDS OF EXTREME UNPLEASANTNESS + 15, bad (ie. massive - go the the 'starting town' and all those champions there turn out to be weenies, go back to the 'frontier' and the rats kill you) power progression, fedex, non-continuity/deus ex machina/completely illogical twists and turns.

Seriously, it's usually either the lack of things on the 'good' side, or the details that bother me most. That's why the 'bad' list is that long :P
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