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Old 18-08-2007, 04:03 PM   #776
Base commander
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Join Date: Aug 2007
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<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 17 2007, 07:59 PM) [snapback]305210[/snapback]</div>
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Shields are really overrated (on the Alien side, of course) when you know how to deal with it. Like I said, stunning (I usually always use stun grenades) works wonder and you capture the shield at the same time, which mean you don't have to manufacture it and you can use it right away. Also, if you use two shield in the inventory of the same person, the shield efficiency will double also if I remember well.
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The main problem is close quarters battle. The aliens (computer who plays them) tend to throw grenades at your men usually killing your men and destroying alien equipment which is very very bad. Depending on how well you do (new information I just learned) you can have aliens with a whole arsenal of weaponry just on the first few weeks giving you little time to research and power up. I had to restart twice because I did so well I had no time to research!

No not really. just the sheilds health bar will double. But when it reaches half health one of the sheilds will dissapear so if you don't mind them destroying themselves then put 2 if you really mind then put one in. Or maybe 2 but just make sure it doesn't reach halfway in terms of opening shield power. Any ideas on capturing alien UFO shields?

Who knew sheilds can block the entropy cannon?
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