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Old 05-09-2007, 12:07 AM   #16
Blood-Pigggy
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Join Date: Jan 2005
Location: Wilmington, United States
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<div class='quotetop'>QUOTE(velik_m @ Sep 4 2007, 05:25 PM) [snapback]308867[/snapback]</div>
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First of all PC gaming is not dying and it will not be dying until the PC platform starts dying, which isn't any time soon.

Second ZA allows you to manually set programs permission, you don't have to wait for a pop-up.
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It's easily dying, it's been stripped for console gaming, things that made playing on the PC exclusively are becoming available in a much easier format on consoles, simple online play with score tracking and extra features, marketplaces, even mods.

Also games are being dumbed down for consoles, biased or not (which I'm not, I have a 360 and a Wii and I like them both) the games are getting simpler, and it's adversely affecting the PC audience as well.
I think the reasoning behind "PC gaming is dying" is not that the quality of the games or the strength of the industry is dying, but it's that innovation really is dead in the terms of gameplay these days.

The most popular excuse is "it's already been done" but that's ridiculous when games like Spore are such obvious concepts (make your own creature then expand with him) that can be easily applied to a gaming world. People are taking much too time to focus on the presentation of their game, and too little time trying to find newer ideas, or methods of expanding the gameplay.

You can play the same stupid shooter 20 times with a different label and enjoy yourself, but really, who's going to remember Prey or Bioshock in the next 20 years when games like Spore and Hellgate London are right around the corner.
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