Actually, I think quite a few good points have been brought up.
First, are we talking PC gaming dying physically or spiritually? PC gaming will continue as long as people have PC's - and I guarantee only more and more people will have PC's. The spirit of the games though I really do believe will only get worse until the people that buy the games wake up and say "I WILL NOT BUY CRAPPY GAMES ANY LONGER!" and also hold the game companies or PC companies more responsible for putting requirements on the games. (As I said before - some games that should work don't, and those that SHOULD - don't. Why?) A game does not always have to be "innovative" to be good. It CAN be, but it doesn't make a good game to have an innovation or two.
A store doesn't actually HAVE to have a return policy at all. They just do that for consumer confidence/sales.
In the USA - I bought my computer for just under 800 dollars, my xbox360 elite was only 500 - and they just dropped the price to 450. The games on the 360 would not run or barely on my PC> I have Battle for Middle Earth on 360 that runs almost perfectly, but it will only run at lowest settings on my PC.
and Yes, I am getting older (24) but I think that only means that I am more selective in my choosing of games. Rather than picking for how a game "gets the blood pumping" I choose for quality - Doom 3 was merely a way to get people scared and have them run around blasting things and jumping out of their seats. It was "fun" - but only for a little while. Why can I play the Fallout series over and over again (usually about once a year)? Because not only is the story good, but there is CHARACTER DEVELOPMENT - something that many games do NOT NOT NOT have. Writers KNOW that character development is a key point to a story. Game writers have forgotten this, by and large. THAT will be a key point in reviving the spirit of PC gaming, and gaming in general.
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