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Old 22-09-2007, 10:35 PM   #4
Japo
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<div class='quotetop'>QUOTE(dosraider @ Sep 22 2007, 09:12 PM) [snapback]312534[/snapback]</div>
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A bit as dosbox does with low res dosgames, you even run 320x200 games on your monitor with dosbox.[/b]
That's scaling and aspect correction as I said. If I edit dosbox.conf and specify "fullresolution=320x200", my monitor won't be able and will run the game in a different resolution with the tiny 320x200 image surrounded by a black frame. The same happens if I try 640x400 so that scaling x2 the 320x200 image would fill the whole screen. So I must go for 640x480 and choose between using aspect correction or having the image fill the whole width but not the whole height (two black margins appear above and below the image in a Cinemascope fashion). The bottom line is that for changing the resolution of something it needs to be run in emulation or something similar, in your words by means of a "translator".

And yes I know that text modes are different from graphical ones BIOS-wise. However I think that a given monitor can't go beyond its few hard-wired resolutions. Text resolutions are characterized by columns x rows character resolutions, not by the real width x height pixel resolutions. It's up to the BIOS to translate the text (and graphical) modes into the code the monitor will obey, but deep below it stands true that a given monitor has limited options of *real* hardware pixel resolutions.
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