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Old 28-09-2007, 08:19 AM   #114
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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In general I would say the focus nowadays is too much on graphics, too little on gameplay (or even basics such as pathfinding, they simply don't test enough) and very little on innovation. It's been ages since we've seen a truly new type of games appearing.

Also, most modern games tend to come with a 100 page manual where it takes you at least half an hour of reading before you can start playing. I love those intuitive games where you could discover at least 80% of the game without any manual. Take for example Transport Tycoon or Alpha Centauri, both games with endless possibilities; you could play these without a manual for ages, and only browse through it for some details to refine gameplay afterwards.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
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