Some useful tips on problems you'll run into in the game;
Hiring Personel;
Hire the middle advisors at the start of the game. The best ones are to expensive, but the least skilled ones really suck and won't help you much. Replace the scientist first when you got the money, because you'll be needing to research some stuff the middle guy just can't handle. And then after that the fighter for a bit of a combat boost. You won't need to upgrade the other two until after you defeat the Morgruls really.
Resources;
You will need to build colonies to mine Raenium and Texon as they are not present on your home planet. You will also need to make sure you are mining Energon on other planets, and you want to make sure you have lots of those oil derricks to pump up Detoxin. Because you can run into a shortage of both minerals if you do not do so. And you do not want that. You also will need to have a good stock of Energon in order to get battletanks.
Also, make sure to run high taxes at your homeworld. They'll hate you but as long as you build the stuff your citizens want or need, they won't revolt. And you'll have more cash, which you'll certainly need.
Getting the Tanks;
The Phoenix system contains two races, the Kalls, whom you get the starfighters from, and the Phelonians. You can find the Phelonians by either building a colony with an observatory at Phoenix, or a cheaper alternative. Talk to the informant at the bar. Who will tell you about them for a fee. The Phelonians will tell you they need energon. And they are willing to pay you for it. Ask them for weaponry and you get the battletank design.
Making sure the Kalls don't ally with the Morgruls;
The Kalls will do whatever suits them best, so if they decide you are losing to the Morgruls they'll ally with them! This however can be prevented. Make sure you have landed on Jade (I think, if not on Mirach 2's second moon. Where you should also land anyway) and you'll get the technology for a hyperwave receiver. You'll pick up a Morgrul distress signal at one point. Retrieve the Morgruls and tell them the Kalls will attack them, then let them go. The Morgruls will no longer trust the Kalls. And they will not form an alliance, kill the Phelonians and then turn on you.
Mind you if you fail at this, its not a huge deal. The Kalls are a joke and you don't need to defeat them, just kill the Morgruls anyway. This DOES however buy you more time to build up a fleet and tanks. (Make sure to build lots of hunters. (But don't skimp on fighters and a few destroyers either. Don't bother building troopers for your groundforces, they suck.)
Getting the Aircraft;
After defeating the Morgruls, you'll discover new systems. First go to Antares, where you'll run into the Erans. Contrary to what some people will tell you at the bar, these guys are not dangerous. In fact you'll want to make friends with them. Build a colony in their system with an observatory and you'll discover their star is about to go nova! Go pick up your colonists and the Erans will talk to you. Help them out and they'll be eternally grateful for saving their species. An Eran will then appear at the bar.
In the other systems (Make sure you've build up your fleet before entering them!) you'll discover the League, a group of four alien races who don't like how fast you are developing. And declare war on you. Scope out their planets with spy sattelites and you'll learn that the two most powerful leaguemembers don't get along. You can use the Eran to get one of these races on your side. If you choose the Lisonians, they'll sent a fleet over to your system to help protect your homeworld. But if you choose the Undorlings, and those are the guys you really want. You'll get new technology! Including the coveted aircraft.
Now I have one question though... Whats that bounty hunter you get after you defeat the league good for? Is there a way to use him to kill of that rogue Syonian controlling Earth so you don't have to attack the Earth fleets?
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