It started the fever of "choices" in gaming Tulac, no matter how long before they had been there, Deus Ex was on the first games to make it obvious that one was capable of making extreme choices in an first person game. Whereas games such as System Shock you merely chose your path, not that it would effect the outcome in anyway, while Deus Ex let you choose what sort of character you wanted, how you would behave, and how your actions would effect the outcome.
It's all there, and it was done very subtly. In my opinion it was the finest game to implement all these features without making it obnoxiously evident that they had done so (see the horribly pretentious Indigo Prophecy).
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