Okay, I just got in to the X-com series though I did not do
X-Com Terror of the Deep, seeing the reviews. Though with X-COM: UFO Defense I have no problems (currently genius level, never a soldier lost, now in april and making my first avenger, having plasming beams, laser rifles, heavy plasma and personal armor), I do have some difficulties with the x-com 3 game.
I have read a few of the post, but they generally deal with later in the game seeing all kinds of weapons I haven't got yet and fighting styles in the air (I do not look at ground combat, for as with X-Com: UFO Defense - I have never any losses (turn-style combat)).
The following points I wanted to ask:
I) I get a report every day of my score, with also a balance count. This states that my money should go down due to base maintance and salaries. I am fine with it, but .... it does not happen. My bank account the same, is this because I play currently at easy (as to learn the game) or is this later deducted at an end of the week
2) I see no income. Now I noticed I should have it according to the UFOpedia, but I only get it from heavily raiding the cult of Sirius and selling the loot the money. Not that I loose money, due to bug 1 but still.
3) What are ways to get organisations to look at you differently. I only can get them angry

(invading buildings in search for aliens due to 19% infiltration (apparently bad idea)). I have noticed the bribe button, but I wonder if their isn't a more better/normal friendlier way (besides the tip I read of letting Aliens wrack buildings as you fly low). For some reason the mutant allience is happy with me, but I have 2 hybrids and 3 androids but S.E.L.F. is not impressed
4) The speed of the game. Now my computer isn't that quick I give in, but I can run games like BG2 without slowing down, but one battle here takes me more than an hour, with alien/enemy turns lasting 2 minutes or so. And civilians when in sight... oh brother.
(Dosbox setting -> cycles:max (auto lowered the speed even more))
5) UFO intrusions score incredibly high and they are gone in a flash, with the current map. I was extremelly lucky to down 2 (well 1 got destroyed). This only works by sending in every air unit of the start of the game (probably heavily laughable) - meaning the interceptor and two hovercars. The rest comes to late. which means my personal carrier joins the fight.
6) At novice for my first 2 days of getting the controls right megapol helped to down UFO's. In easy they just... are never in sight when UFO's are around. Is this correct? Or just coincidence? I ask this as the people say megapol helps to down them, but if they stop already at easy...
7) I do a lot of raids to get points per day as there seems to little to score by otherwise and alien intrusions score quickly down as with forementioned 5 & no help due to 6 they happen a lot without me downing them.
That was all for now.
P.s. I noticed a lot of other spin-offs on Wikipedia when you search for X-Com: UFO Defense for those interrested.