View Single Post
Old 04-07-2008, 12:56 PM   #5
Deathsangel
Newbie

 
Join Date: Nov 2007
Location: Wageningen, Netherlands
Posts: 16
Default

Quote:
Originally Posted by The Fifth Horseman View Post
Also, you can declare multiple config files, like this:
"C:\Program Files\DOSBox-0.70\dosbox.exe" -conf "C:\Program Files\DOSBox-0.70\dosbox.conf" -conf "C:\Program Files\DOSBox-0.70\apocalypse.conf"
The first config file needs to be full, but the subsequent can be incremental - ie only have those settings they're meant to change and nothing else. Autoexecs of both configs are executed in the order in which the configs were declared, so you can have the first config mount your games directory and the second run a specific game.
This is how I've been doing this - now I have over a hundred games set up this way, and just keep adding more.
Who, I don't have that many games. Though it has to be said I have downloaded about... 50 (?) and through many many away again. Some after finishing, some not my style, some to aggrevating... Also my dad threw out a lot of old MS-DOS games once - and we had quite a few...
Which remains me once again, I need to look up the floppy's and use them before I get a computer without floppydrive even... Sometimes I get distracted into to many things :mad:

Anyway bit more back on topic. I did it using the first suggestion, added it all and played with the cycles.
Now don't get scared, but I have to run it at 10000 cycles (less than 1/3 of you). This means the game is still slow, but only in this setting the intro movie for example goes fine enough. However, in game I also hit twice f11 (in total, after fiddling around) and it got to its best - so I set it to 8000 cycles now. However, I don't if this is true, as in game f11 and f12 also have functions... do these keys when the game is running also change the cycles?
If not than I have 10000 cycles, otherwise 8000 cycles.

Apart from this I do wonder if I should go down even more. This as the intro still doesn't pray properly (which at first it did) and it did became better in sound at least when I went down in cycles; and sometimes I get video artefacts => Like half of my medi-kit dissappears when moving it around in combat, for two seconds a black beam across the screen when loading.
However, combat goes smoother, quicker and loads faster.

A bit of playing got me another few questions.
Is it possible to heal another character with the medikit, instead of only yourself. I have, as I do within X-COM: UFO Defense, specialised troops. Some are appointed medics, but if they can't heal another person... I had the medikit and one soldier was critically wounded and had a blooddrop at her lifebeam -> clearly I need to apply aid. Aside from the incredible 21 TU's this costs... double the old amount, and even more when you consider the less TU's you now have, I simply constantly get a screen of a healthy soldier.. I assumed the one carrying it. I saved the wounded one by killing all hostiles the next round.

Sidenotes:
I) Unlike you I still adore turn-based combat, as it allows for better placement of troops and that is quite needed in this game.

II) Not my snipers but my poorest shots are going up the fastest due to a technique of mine;
Cover fire on distant of better shooters, with aimed shot or snap shots, giving some pre damage. From around the corners stand nex to the other guy and unload for 2 TU per shot your law pistol. This is doable for the Sirius guys and the weak aliens. It seems the game lets you increase accuracy by a formula including number of times shot, and hit percentage of those times of shot (quite like JA).
This tactic does not always work, for instance using it with a Multiworm = death for the soldiers (and probably other tough aliens I haven't seen yet, but multiworm has got an unfair amount of HP -> over 200).

III) Still the money is not taking from me after each day... still have to play till end of the week.

IV) On your advice saying it was good to attack organisations that were being infiltrated I retried the hospital - this time I did find aliens
(three - yay (in sarcastic tone))

V) Can building be build in this game from other organisations... I have raided two temples of the Cult twice, and all of a sudden I find a third. Have I overlooked or is this normal?

VI) Nice for hybrids they inherited PSI, but why did they have to inherit weak strength? :confused: Or is that just coincidence?

VII) To bet hearing is not implemented as in JA. 3 Sirius guys attacked from behind (I have no clue where they came from, as I had looked down all corridors... probably sneaky around a corner).
P.S. They were stupid enough to run out of TU's when they came through the door though... I thought "nice" untill I shot them down and they appeared to have high explosives primed... that hurts.

Last edited by Deathsangel; 04-07-2008 at 01:27 PM. Reason: noticed one more thing
Deathsangel is offline                         Send a private message to Deathsangel
Reply With Quote