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Originally Posted by Deathsangel
However, in game I also hit twice f11 (in total, after fiddling around) and it got to its best - so I set it to 8000 cycles now. However, I don't if this is true, as in game f11 and f12 also have functions... do these keys when the game is running also change the cycles?
If not than I have 10000 cycles, otherwise 8000 cycles.
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F11 and F12 only alter the cycles in combination with CTRL.
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Apart from this I do wonder if I should go down even more. This as the intro now plays okay for the voices, but the sounds still lags a tiny bit (got better and better as I turned the cycles down);
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Sound lagging can be fixed by adjusting blocksize and prebuffer settings in the config file. Forgot to mention this part before.
I remember Data recommended the following values:
blocksize=4096
prebuffer=30
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Is it possible to heal another character with the medikit, instead of only yourself.
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Not as far as I know.
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I) Unlike you I still adore turn-based combat, as it allows for better placement of troops and that is quite needed in this game.
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It's better for placement, sure. But dual-wield devastator cannon mayhem still works better in realtime. Send eight such troops into a CoS temple and you'll see what I'm talking about - Kneel, Full Auto, Agressive Stance and the sheer volume of fire won't let any cultists survive (and the property damage is simply icing on the cake!)
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II) Not my snipers but my poorest shots are going up the fastest due to a technique of mine;
Cover fire on distant of better shooters, with aimed shot or snap shots, giving some pre damage. From around the corners stand nex to the other guy and unload for 2 TU per shot your law pistol. This is doable for the Sirius guys and the weak aliens. It seems the game lets you increase accuracy by a formula including number of times shot, and hit percentage of those times of shot (quite like JA).
This tactic does not always work, for instance using it with a Multiworm = death for the soldiers (and probably other tough aliens I haven't seen yet, but multiworm has got an unfair amount of HP -> over 200).
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Not sure. I'll have to try that, tho.
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V) Can building be build in this game from other organisations... I have raided two temples of the Cult twice, and all of a sudden I find a third. Have I overlooked or is this normal?
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Other organisations never build new facilities, at least as far as I could tell. Note that when you're on the city map (the simple display mode, not the isometric one), selecting an organization's icon on the list highlights their properties.
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VI) Nice for hybrids they inherited PSI, but why did they have to inherit weak strength? :confused: Or is that just coincidence?
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This is on purpose so that the Hybrids are balanced with humans and androids (who are completely Psi-resistant, so you can use them safely as forward scouts in brainsucker-heavy areas)
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VII) To bet hearing is not implemented as in JA. 3 Sirius guys attacked from behind (I have no clue where they came from, as I had looked down all corridors... probably sneaky around a corner).
P.S. They were stupid enough to run out of TU's when they came through the door though... I thought "nice" untill I shot them down and they appeared to have high explosives primed... that hurts.
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The explosives didn't have to be primed. When you fire at a square which has any ammo/grenades/explosives in it, there is a chance those materials will explode (possibly setting off a chain reaction). The chance depends on what you hit with, obviously. Fire detonates explosive materials after a while too.