Quote:
Originally Posted by The Fifth Horseman
Personally, if I take tanks (on the beginning, I usually do) it's the type armed with Rocket Launcher. Their accuracy sucks, but rockets are very handy at blowing away alien snipers.
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Snipers? There is no such things as "Alien Snipers"... They all can shoot your guys from the other side of the map, given the chance. And they usualy do (try to).
I don't like explosives in general. I only carry grenades on all my squaddies, but I seldomly use them. The only time a grenade is really usefull is when there is a whole bunch of Sectoids one next to the other (right... This happen
so often. :laugh

or at the beginning of the game to soften up a big ennemy unit like a Reaper or a Cyberdisk. Yeah, the Cyberdisk have too much armor to really hurt it much, but since the unit cover 4 spaces then the damage is x4... For the other situation, I've never met a situation in UFO where you could not put an Alien down with normal concentrated fire.
Quote:
Originally Posted by The Fifth Horseman
Personally, I do it a bit differently. That is, I secure entry points for the UFO and clear the rest of the map. Then all soldiers (switching to AP ammo to not destroy any artifacts) move into positions to flank anything that comes out the door. Kneel + reserve for aimed shot.
The aliens will keep coming for a while, so I just wait till there's about 10 turns without any alien sticking out their head. Motion Scanners are very handy in determining where the remaining few aliens (there usually are some) are holed up inside the craft. THEN I storm the craft itself.
Might not be the quickest way to do it, but it's mostly safe.
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Ugh... That must be the most boring and time consiming method I've ever heard... I'd go crazy and stop playing after the first month if I was ever to do that. Plus, I barely have any casualties with my method either...