Reinstalled this game after being away from it for a looooooong time, and remembered that there's a lot of hacking around you can do with the game's script files. One thing you can quickly and easily do is give yourself a huge amount of battery power--enough that you don't really ever have to worry about bot being able to heal yourself.
To do it, open x:\bioforge\script\items.scp in your favorite text editor and search for the string "GIVELEXSTARTINGBATT" (Lex is the name by which the game's authors refer to the player character). You'll find a section that looks like this:
Code:
{ GIVELEXSTARTINGBATT
@ PLAYER
e MONBAT
n CURITEM MY_BATTERY
f INVENTORY
. = 100
. = 100
. = $
}
The "100" is the amount of energy contained in your starting battery. Change it to a higher number. I used 10000:
Code:
{ GIVELEXSTARTINGBATT
@ PLAYER
e MONBAT
n CURITEM MY_BATTERY
f INVENTORY
. = 10000
. = 10000
. = $
}
...like so.
After you do this, Lex's battery meter will no longer have a number next to it, since 10000 is higher than the designers ever anticipated the readout needing to show. You will be able to charge your built-in alien gun and heal yourself a whole hell of a lot. I suck at this game, so I was healing myself from near-death after every single fight, and by the end of the game I still had used up only two bars on my battery meter.
A word of warning, though: if you insert another battery into Lex's battery compartment and then put back your original battery, you lose your gigantic charge, because the game uses additional scripts to figure out how much battery power you're supposed to have after that. Solution--DON'T USE ANY OF THE THREE OTHER BATTERIES YOU FIND IN THE GAME. There's a battery in Dane on the operating table, a battery in the Icarus, and a battery you get from the alien dude. Leave 'em where you find 'em. Only at the very end, when you need a battery for the Icarus, should you take out Lex's battery (and swap it for the one in the craft's nose).
Enjoy, have fun, etc. Fiddle around with the rest of the script files--there's tons of neat stuff in there and I'm sure you can do some awesome stuff. Hint: start with the nursebot at the beginning.