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Old 20-11-2008, 12:46 AM   #13
SlowCoder
Game freak

 
Join Date: Oct 2008
Location: Alligator Point, United States
Posts: 121
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Quote:
Originally Posted by Rogerwilco View Post
Well, this thread sure stayed on Subject..... Heh....

Um, in case you don't know....

Visual Basic for DOS is *not* anything like Visual basic.....
You are very correct. Well, it is, but not by much. What kept me from using it is that you can't use the "VB" part in anything other that screen 0! OMG!

Quote:
Originally Posted by Rogerwilco View Post
Missed one again, slowcoder...... you done wrote

The location of specific data in a savefile can, depending on the game, be different on a save-by-save basis. You'd likely need to search the file dynamically to identify the proper location of the data to be changed. That source would also need to be provided to the user who requests it.
you use a compare routine.... There has to be some constant, or the game itself wouldn't know where to find the proper values in the saved game

Hope that helps

Rogerwilco and out
No. I don't think I missed it. I think I'm right on, still. But you're also right about the comparison routine. Sometimes, though, the routine needs to be able to compare binary to binary, not just text.

Many years ago (well, not THAT long ago in DOSRaider years ) I wrote some gamesave hacks myself in QuickBasic. My experience showed me that many gamesaves were done in binary to save space, as 5.25 disks didn't have much space. A bit saved is a bit earned!

Before we continue, please don't think I'm downing your attempt to help the community. I'm just arguing for argument sake.

Last edited by SlowCoder; 20-11-2008 at 12:50 AM.
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