No. I don't think I missed it. I think I'm right on, still. But you're also right about the comparison routine. Sometimes, though, the routine needs to be able to compare binary to binary, not just text.
Many years ago (well, not THAT long ago in DOSRaider years ) I wrote some gamesave hacks myself in QuickBasic. My experience showed me that many gamesaves were done in binary to save space, as 5.25 disks didn't have much space. A bit saved is a bit earned!
Before we continue, please don't think I'm downing your attempt to help the community. I'm just arguing for argument sake.
Hey.
First off, no way do I think this is negative. Just having fun.
You penned:
Sometimes, though, the routine needs to be able to compare binary to binary, not just text.
Sorry, you lost me. the simple routine does compare binary to binary... if I understand you correctly that is: I'm an old, learn by doing guy, just plodded along and figured it out the Irish way....Heh....
Boy, and you're right on on the bit saved, etc. My first computer had 4k of memory..... I worked for a component company at the time, so i was able to wrangle the latest and greatest chips: 16k!
That's 16 Kilobytes, Folks. Not Megabytes
The Data storage was a modified cassette tape recorder....and you programmed in Basic....original Basic.....
Course I remember before that when called on Litton Memory Systems: they made the cutting edge stuff at the time: Core memory, which was tiny donut magnets with wires running through them..... spaghetti code abounded with all the goto's
One "unit" was one K bits....that's bits, not Bytes
But I digress..... Heh...flaws of the elderly.....
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