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Old 02-01-2009, 06:26 PM   #56
Pellaeon
Abandonia nerd
 
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Join Date: Aug 2008
Location: Hodmezovasarhely, Hungary
Posts: 76
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...larger explosions and a dopefish reference...
Yes, looks like I'm not the only dopefish maniac here! :thumbs:
It's true, Jazz Jackrabbit really has a dopefish reference. On the official dopefish website, there are detailed information about getting there.


"1. Work your way to "A Diamondus Forever" as either character, any difficulty.
2. From the start of the level, work your way to the point where there are blocks with the blue bouncy bullet symbol on them (Two spheres together, you'll know it if you play the game).
3. Keep going through that path, through a couple springs, to the tall tree. Shoot it and walk over it.
4. Next, you should see two blocks with stars on 'em, tucked up at the top of a passage. Shoot 'em and get up there.
5. See the passage directly below? There's a fall-through-the-floor to it.
6. Go to the springs on the right. Make sure you hold left when you spring after you go through the ceiling, else you'll shoot past the crate you need to smash. Might take you a couple tries.
7. Smash the metal crate.
8. Now, hit the blue spring below you and shoot up through the small log above you. (Translation: hit the spring and shoot straight up)
9. Those three green-and-blue blocks you see will lead you up to another platform. Go to the left, kill a turtle, and find the sign."


The text has only one fault, you have to go with Jazz, because Spaz starts from another area and the 'meeting point' of the level is just a bit further where the appearance is.

And about the soundtrack, XMPlay can handle the file format. It's really great in my opinion, and it really fits in the environment. Some of these tracks are already on my playlist
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