There could be a different magic system for each setting... I could develop something after the system itself, but at any rate determining one single magic system for the game would go against its spirit.
I can't work on specific settings until the core framework at least is finished and polished... But I do have some short notes I made about medieval Japan for the campaign that I may use first to test myself. Nothing magical--I won't butt in magic in the first tests, in order to isolate factors--but for example martial arts ("realistic") and weapons...
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Life starts every day anew. Prospects not so good...
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