Thread: Clue!, The
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Old 08-02-2009, 11:20 PM   #29
Engelados
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Join Date: Oct 2008
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Posts: 7
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This game loses in details. It was quite cool that I broke into the british museum and stole the magna carta & rosetta's stone . Too bad the game doesn't reward you for the hard work you need to do to succeed in breaking into important buildings. It seems like all you need to do is break into kiosk + seven random buildings without getting caught. The bank of England or Aunt Emma's makes no difference. Whether you pick up everything there is to be picked up or just break in and escape immediately also makes no difference.

I actually stole the crown jewels without the police finding out, but again no reward from the game except that jewelery worth 850000 pounds appeared in my houl list. I guess you have to use your imagination & assume that you took the jewels to France.

The barracks break-in is also quite frustrating. If you try to figure it out on your own, you end up with 3 accomplices who are forever waiting and you have no clue what they are waiting for. Addison's brief is incomplete and ambiguous & in the planning phase you have no way to tell whose message people are waiting for. I used the spoiler, which is something I hate, but I equally hate games that leave you clueless as to why things are happening or not happening .

Overall good game, could have been really great with some little care here and there.
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