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Old 13-04-2009, 08:31 AM   #6
AlumiuN
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Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
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*cough* I wrote the review. And have you actually played the game? Because if you had you would realise that unlike other games, even Doom, which require a certain amount of firing around corners and tactical advantage, in Radix the best way is almost always to throw yourself into the centre of the room - against 100 or so enemies, a lot of the time. And anyway, the engine can always handle all of the enemies, but sometimes overloads the amount of sprites it can display - notably when you use a plasma bomb against a large number of defense drones and other spammy aliens. The game was always designed with a large number of enemies, not to compensate bad AI.

Also, why does a game need to bring anything 'new' to a genre to be a good game? I haven't seen many FPS's lately that have added anything new, just improved graphics. I don't hear you criticising those with such a passion as you have this game.
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