Yeah Capo, I'm sure there was. Some "supernatural force" that kept them there or something. And this force is strong enough to keep them from breaking doors and windows, stacking furniture, burn the walls etc but it leaves them free to plot against it and find objects that can be used to actually hurt it? "Okay, I'll let them pick up the idol but NOT the table or the chair!". So a supernatural force is not a GOOD explanation, it's a cheap one at best. But it's really the setting itself, a house that ruins the game. Had the setting been on a spaceship instead (like the sequel) no way to escape actually makes a lot more sense and works a hell of a lot better.
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"With strange eons even death may die" - Lovecraft
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