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Old 07-05-2009, 06:42 PM   #15
red_avatar
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Join Date: Mar 2005
Location: Roeselare, Belgium
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Quote:
Originally Posted by MugsyNJ1 View Post
Can't say I'm surprised at all.

It's not a very good business model to bet your company's future on a game over twelve years in development with only a few screenshots to show for it.

I loved Shadow Warrior and Blake Stone back in the day though..
I never quite got why they decided to spend so little personal on developing it. At first they had like 20 people but after a year or so, only 5 people kept working on it.

The killer was really the switching of engines - I think they realised that the Quake II engine was crap (I don't blame them, it was) and the Unreal engine showed what it could do with Deus Ex.

Still, I hope that Take2 decides to hire some of the original people and make them finish it.
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