Thread: Master of Magic
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Old 16-08-2009, 12:08 PM   #639
Smiling Spectre
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Originally Posted by another_guest View Post
For all MoM's great qualities, I always felt the diplomacy was its weakest point, with allied wizards suddenly becoming hostile for no apparent reason.
Actually, I never seen such situation - after some degree, of course. Most wizards have degrading relations with you, but simultaneously relations improved, when you have treaty and greatly improved, when it is alliance. Usually treaty is enough to keep them in one state, and alliance supress problems completely. So I simply bought they free will up to needed degree.

But! There is one exclusion: if your any unit in "warning" area (3 squares all-around) from any opponent's city, then "warning counter" starts and opponent says "remove it!". After three turns, if any unit of yours (not necessary the same, also not necessary staing in range all this time) will be found in warning range - it will be counted as "war" from your side, and you will receive message about your treachery.
Quote:
Still have to check Armageddon Empires, I downloaded the demo months ago but haven't gotten around to trying it...
Take theirs manual - you will need it. Game is very tangled even with it, but without manual it became near to impossible.
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