Thread: Master of Magic
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Old 21-08-2009, 04:51 AM   #1
Borodin
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Join Date: Dec 2004
Location: Medina, United States
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Originally Posted by Smiling Spectre View Post
The same problem plagued, for example, Space Empire IV and, for less extent - Alpha Centaury. Amazing technologies, that broke gameplay, because opponent cannot properly handle it.
Absolute agreement. The AI simply can't handle everything i can build and do. Too bad, because it's probably the finest game of its kind (IMO).

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BTW, site of Stardock's Elemental: War of Magic worth to see. Especially it's journals. I cannot say anything about interface, because Frogboy repeated now and again "everything on move now".
That was the Stardock game in development I was referring to, above. Thanks for the website! I wasn't aware they had one for it, yet. I'm really eager to see how this turns out. You know Frogboy was originally supposed to develop an MoM II, right? Only the owners of the current rights insisted on so much control over the new game that Stardock backed out.

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Armageddon Empires is solid game. But too clumsy in interface with way too clever opponents (or it seems such for me, while I battle interface I gave it about six tries, then gave up: when you feel your own stupidness now and again just because you discover new "simply" feature, that put everything upside down... it is not very cool. And "permanent death after capital fall" not cool too... but I can live with it.
The interface for Solium Infernum looks better, if not exactly immersing. I expect the AI to be as good as AE's, which means it will be incredibly difficult to beat. Cryptic Comet makes *good* AI.

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So just now my strategy favorite is Dominions 3. AI is strong enough to beat me, haven't diplomacy flaws (and diplomacy at all ) but map is so large (if you want it), that you can react and tune army for every opponent.
You obviously are a person of taste, and a noble scholar. Yes, that's one of my favorites.
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