Quote:
Originally Posted by Oskatat
it destroys great wyrms (very usefull at nature nodes) and heroes. If you dont collect life books, it is near impossible to get those heroes and their gear back
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Come on, you have Flight (and in gear in can be priceless), and you have Regeneration. Blue and green. You also have Diplomacy,that can give you practically everything, that opponent can offer. My last game was four books of four colors - and when opponent learned Cracks Call, I had Resurrection, Regeneration, Flight and... darn, I forgot, what spell resurrect hero outside of battle?.. Anyway, with this four spells my heroes very rarely abandons me.
BTW, interesting notice for munchkins:
1. Computer didn't count spells and gears on hero.
2. Outcome for terrain battle (node, chapel, ruins) often (if not ever) depend of ratio "enemy army:your army" (it definitely was here for
every battle, but I don't remember, was I experimenting with that before 1.31 or after, sorry

3. One overhyped hero can slay almost any node guardians single-handed.
1+2+3=Any terrain battle means lot of fame, with very good chances for several spellbooks, prisoners and very rare artifacts.
Of course, it works only for late game, when you have powerful spells, and nodes have powerful guardians. And of course, slaying must occur from first attempt - outcome counts only for current army. If you killed seven wyrms, retreated and killed single bear for second battle, you will receive reward for that bear only.
