You wouldn't get far in Ultima VIII then if you don't train your three statistics to 25. Dexterity increases the speed of the melee attacks and your armor class, strength increases the damage, while both of them increase the life points. And I repeat, you'll need all of this at maximum to not be frustrated with the game.
As for intelligence, as soon as you come in touch with magic (which will be pretty soon) you'll want to have intelligence (which dictates the mana points available) at maximum so earlier or later you'll have to train it up anyway. Better earlier to have all that behind you already and enjoy the game more.
Quote:
Originally Posted by yoga
I read the Clue book very slowly.
---Excuse me, can I know my coordinate in the space? (x and y)
For example: 25, 43
---I need good Axe.
I tried to kill one lizard, but another two lizards imm. helped the first (Warum), so I return and run away.
Tell me about attacked lizard:
Is its power regenerates to max, when I did using 5 sleeping hours?
When I returned to fight, has it the max strength?
My plan: To run on the lizard, try some swings, looking on my power indicator right down and when it shows decreasing of my power, run away in save place, sleep, and again and again till lizard is killed.
More: When I kill all bad creatures, they appeared again or not? Because in some RPG games when the hero visit some places, the game again and again regenerates creatures.
Some small little stupid girl asked me silly questions all the time she meet me?
Was ist das?
Ty
:thumbs:
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In certain places the monsters are always again there once you leave the area and re-enter it. As for fighting the bigger creeps, you'll want to wait until you get hold of you first magic weapons, Yoga, they do more damage than normal weapons. The best normal weapon to begin with is a two-handed sword anyway, earliest location to get one - the smith in West-Tenebrae, just follow the road to the west and you'll come to his house. That'll make it a bit easier in the beginning.
But you'll probably want to consider leaving stronger enemies alone and make a big circle around them until later. Enemies to avoid at the beginning include - trolls (those giants with huge clubs), demons (red, horned, big nasty mouth and clawed hands), ghosts (black flowing robes with skull as head, can only be hurt with magic weapons, spawn flaming skulls which track you down and explode - ouch), kiths (red-brown six-legged spider-similar looking critters, they can bite painfully) and beholders (single big eye on top of a red tail which ends in a toothed mouth, can hurt painfully but have not many lifepoints). Trolls and demons especially make shashlik out of you quite fast. Ghouls are quite weak though, so are changelings who like to transform into your own figure.