Quote:
Originally Posted by Japo
AI was the weak spot of Microprose strategy games, it's always very dumb, and higher difficulty levels are attained simply by granting AI opponents cheats more or less gross depending on the level.
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To be fair to Microprose, they put out incredibly complex strategy titles and didn't have the benefits of incredibly fast processing power and huge amounts of memory. Consider how dumb comparable chess games were at the time, and how much better they are, today. When the AI can process a far greater number of rules and judge possible outcomes much faster, the AI appears "smarter." That explains to an extent why Civ IV seems more intelligent than CIV I or II, despite the fact that Sid Meier was a superb AI creator.