Quote:
Originally Posted by Japo
But most chess games even sub-par ones rank well above Civ in terms of AI.
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I would say chess though is more simple than all the possibilities in Master of Magic. While the latter offers nearly unlimited combinations of units, computer personalities for diplomacy (however little of use it is in game), spells and random dungeons (towers / nodes etc.), terrain and ressources layout while the latter three alone can heavily determine how fast and good the opponent can develop, chess offers only, how much? 20 * 20 moves for black depending on how white moves and 20 * 20 the other way around, from which it's just a matter of calculating the possible outcomes and counter-moves and choosing the most optimal outcome for continuing.
While it is getting increasingly complicated soon, I think it's still much more simple than all the available possiblities in Master of Magic.